Sony PlayStation 5 Pro gets faster GPU and more memory bandwidth

Last month, a rumor was circulating that a PlayStation 5 Pro would be coming with a focus on ray tracing.
Sony PlayStation 5 PS5 new

Last month, a rumor began circulating that Sony was working on a PlayStation 5 Pro. A new report has now confirmed the story and added a few more details about the console. Sony is apparently already asking developers to ensure their games are compatible with the upcoming PS5 Pro. The focus is on improving ray tracing.

The Sony PS5 Pro is reportedly codenamed Trinity and is said to have a more powerful GPU and a slightly faster CPU mode. The changes to the Pro model are intended to ensure that the console can render games better with ray tracing enabled or achieve higher resolutions and frame rates for certain titles. GPU rendering should be around 45% faster than on the regular PlayStation 5, according to alleged documents detailing the new console’s features.

The GPU will be larger and will also use faster memory to improve ray tracing. In fact, in the documents above, Sony brags about using a “more powerful ray tracing architecture.” As the name suggests, the Pro is likely to be a high-end version of the PS5. This strongly suggests that the basic version will remain on offer even after the introduction of the obviously more expensive Pro.

Sony wants developers to have a single package that supports both. Apparently programmers can already order test kits. According to the leak, Sony wants every game submitted for certification starting in August to be compatible with the PS5 Pro. The previous rumor on the subject spoke of a release before the e

Clock speeds of up to 3.85 GHz

The CPU will be the same as in the non-Pro PS5. However, there will be a new mode with higher clock speeds of up to 3.85 GHz. That’s about 10% more than the normal console with 3.5 GHz. Interestingly, the higher clock mode also requires more power to be allocated to the CPU. Conversely, this means that the GPU gets less – in this mode Sony has to clock down the GPU by around 1.5%.

Memory bandwidth is 576GB/s in the Pro, up from 448GB/s in the PS5. The storage system should also run slightly more efficiently. Games can use an additional 1.2GB of system memory on the PS5 Pro, for a total of up to 13.7GB (compared to 12.5GB on the existing version).

The PS5 Pro also features a “custom machine learning architecture” and supports 300 TOPS at 8-bit calculations. Sony’s PlayStation Spectral Super Resolution (PSSR) upscaling solution will consume around 250MB of memory and create around 2ms of latency when upscaling from 1080p to 4K. Sony is already working on supporting resolutions up to 8K.

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