The Apple AR/VR headset, rumored to be called Reality Pro, will be unveiled on June 5, the first day of Apple’s WWDC developer conference. According to Ross Young, CEO of Display Supply Chain Consultants (DSCC), the headset will feature two 1.41-inch micro-OLED displays. The panels offer a resolution of 4,400 ppi and deliver a brightness of over 5,000 nits. In a follow-up tweet, the analyst said the resolution should be “4K per eye”.
With a diagonal of 1.41 inches and a circular or square display, the mathematical result is an edge length of 1 inch and a resolution of 4,000 x 4,000 pixels per display. These numbers are extremely high and clearly top the current competition. For example, Facebook’s Meta Quest Pro delivers 1800 x 1920 pixels per eye, while the PlayStation VR 2 headset delivers 2000 x 2040 pixels per eye.
The brightness value of the Apple Reality Pro headset is similarly high. It is around five times higher than the standard nits of a smartphone display. However, the human eye perceives light differently and the number should be calculated exponentially. Similar to apertures, there’s a step from 1,000 to 2,000 nits, a second from 2,000 to 4,000 nits, a third from 4,000 to 8,000 nits, etc. But that still means the Reality Pro displays are nearly three times brighter than a smartphone panel at maximum brightness.
The headset is expected to cost around $1,500 (€1,404), which should severely limit the circle of potential customers. Professional users could develop Metaversum appearances for customers. Those customers could use cheaper non-Pro headsets with stripped-down specs.